Project Brief

This game was developed as part of a Portfolio of Evidence project, with the aim to demonstrate our development skills by creating a racing game. The project requirements included the implementation of the following features:

  • Dialogue System: A fully functional dialogue interface to enhance narrative engagement or provide player instructions.
  • Checkpoint Race: A structured racing mode where players navigate through designated checkpoints to complete the course.
  • AI Racers: Competent computer-controlled opponents capable of competing alongside the player.
  • Player vs. AI Races: Fully operational racing mechanics allowing players to challenge AI opponents in a competitive setting.

The ultimate goal of the project was to create a complete and polished racing game, showing our ability to create and implement complex systems and creating a compelling experience.

My Role and Contributions

I was the main developer in this project. I was in charge of creating all mechanics and features to make the game playable. I ended up creating the following features/mechanics:

  • Car Controller
  • Checkpoint Race Functionality
  • Dynamic Dialogue System
  • AI racers implementation

Technologies Used

Urban Chicane was created using the Unity game engine. Additionally, the following software was also used in the production:

  • Adobe Photoshop
  • Blender
  • Visual Studio
  • DaVinci Resolve

Process Work

If you world like to try out the game, Please click the button below.

© 2024. Developed by Ayden Shaw

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